Situation bleak.
Two minutes in, I already have radiation poisoning, a pack of wild deformed dogs nipping my heels, and a thing called an emission, sort of like a massive, intense storm that seems to pressurize the very air and drains your health, booming overhead as I struggle towards a rusted out boat for shelter, only to be mistaken for a mutant and shot at by a crazed wastelander with an itchy trigger finger. Not to be dissuaded from saving my own sorry hide by hiding out in what appears, to my sewer-crawling wet-behind-the-ears blinking-in-the-sunlight tunnel trash self, to be the only viable shelter for miles, I check my weapon and open the door a second time, ready to feed his brains to his damned dog. He trains his gun on me and I mirror the action as I step inside, turning only to pull the door shut behind me. I put my weapon away and decide to chat him up. As it turns out, he’s the guy I was sent looking for, and he’s going to help me find my way down to the place I heard one of the helicopters I’m looking for crashed. Well, whaddya know. So, I decided to rest there for a bit and wait out the emission.
How great is that? Noah’s an NPC who acts defensive and actually fires at you if you burst in through the door and startle him. He’s afraid of mutants. And he’s obviously a bit mad, but I appreciate the detail of his behaviour. I actually adore this.
The fact that the place I’m in right now looks like home is just great. I love seeing a more real scale in games, especially in a game set in an alternative version of this world. I like my wastelands desolate and unkind. I like the noise system, too, and the way it makes you wary of your own footsteps. I caught myself listening to my own steps quite intently, searching for any discrepancy, any sign that I was not alone. This game is already pretty neat, very immersive to someone like me who enjoys wandering around, exploring and trying to avoid conflict.
I must say, I don’t mind not being able to understand most of the non-conversation dialogue. As much as I’d love to be fluent in Russian and a dozen other beautiful languages, I’ve decided to appreciate the extra sense of isolation that comes from not understanding what others are saying when they’re talking amongst themselves or yelling at you from across the field as they try to gun you down. That said, the voice changeup that happens when the stalker’s sidekick stops whatever he’s saying and tells you to go talk to the boss is hilarious. Monsters attacking mid-dialogue is also hilarious. What have you done to me, entirety of previous gaming experience? Conversations don’t stop time, and horrible mutant dog creatures don’t stop for anyone!
I think I’m probably going to die a lot. I’m looking forward to various silly stories about being utterly destroyed by this game and cursing my way through it.
Also, I read somewhere that in this game vodka helps you deal with radiation sickness. That is hilarious and awesome. Going to go find some vodka.